UnityEditor.GenericInspector.GetOptimizedGUIBlock C# (CSharp) Méthode

GetOptimizedGUIBlock() private méthode

private GetOptimizedGUIBlock ( bool isDirty, bool isVisible, OptimizedGUIBlock &block, float &height ) : bool
isDirty bool
isVisible bool
block OptimizedGUIBlock
height float
Résultat bool
        internal override bool GetOptimizedGUIBlock(bool isDirty, bool isVisible, out OptimizedGUIBlock block, out float height)
        {
            bool flag = base.GetOptimizedGUIBlockImplementation(isDirty, isVisible, out block, out height);
            if ((base.target is MonoBehaviour) && (AudioUtil.HaveAudioCallback(base.target as MonoBehaviour) && (AudioUtil.GetCustomFilterChannelCount(base.target as MonoBehaviour) > 0)))
            {
                return false;
            }
            if (this.IsMissingMonoBehaviourTarget())
            {
                return false;
            }
            return flag;
        }