UnityEditor.GameViewSize.ComposeDisplayString C# (CSharp) Méthode

ComposeDisplayString() private méthode

private ComposeDisplayString ( ) : string
Résultat string
        private string ComposeDisplayString()
        {
            if ((this.width == 0) && (this.height == 0))
            {
                return this.baseText;
            }
            if (string.IsNullOrEmpty(this.baseText))
            {
                return this.sizeText;
            }
            return (this.baseText + " (" + this.sizeText + ")");
        }