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UnityEditor
FrameDebuggerWindow
DrawEventsTree
UnityEditor.FrameDebuggerWindow.DrawEventsTree C# (CSharp) Méthode
FrameDebuggerWindow Class Documentation
Afficher le fichier
Open project: randomize/VimConfig
DrawEventsTree()
private
méthode
private
DrawEventsTree
(
Rect
rect
) :
void
rect
UnityEngine.Rect
Résultat
void
private void DrawEventsTree(Rect rect) { this.m_Tree.OnGUI(rect); }
FrameDebuggerWindow
ChangeFrameEventLimit
ClickEnableFrameDebugger
DisableFrameDebugger
DrawCurrentEvent
DrawEventMesh
DrawEventsTree
DrawMeshPreview
DrawRenderTargetControls
DrawStates
DrawToolbar
EnableIfNeeded
FrameDebuggerWindow
GetGameObjectForEvent
GraphicsSupportsFrameDebugger
OnDidOpenScene
OnDisable
OnEnable
OnGUI
OnPlayModeStateChanged
RepaintAll
RepaintAllNeededThings
RepaintOnLimitChange
ShowFrameDebuggerWindow