UnityEditor.ForceModuleUI.Init C# (CSharp) Méthode

Init() protected méthode

protected Init ( ) : void
Résultat void
        protected override void Init()
        {
            if (this.m_X == null)
            {
                if (s_Texts == null)
                {
                    s_Texts = new Texts();
                }
                this.m_X = new SerializedMinMaxCurve(this, s_Texts.x, "x", ModuleUI.kUseSignedRange);
                this.m_Y = new SerializedMinMaxCurve(this, s_Texts.y, "y", ModuleUI.kUseSignedRange);
                this.m_Z = new SerializedMinMaxCurve(this, s_Texts.z, "z", ModuleUI.kUseSignedRange);
                this.m_RandomizePerFrame = base.GetProperty("randomizePerFrame");
                this.m_InWorldSpace = base.GetProperty("inWorldSpace");
            }
        }