UnityEditor.FogEditor.OnEnable C# (CSharp) Méthode

OnEnable() public méthode

public OnEnable ( ) : void
Résultat void
        public virtual void OnEnable()
        {
            this.m_Fog = base.serializedObject.FindProperty("m_Fog");
            this.m_FogColor = base.serializedObject.FindProperty("m_FogColor");
            this.m_FogMode = base.serializedObject.FindProperty("m_FogMode");
            this.m_FogDensity = base.serializedObject.FindProperty("m_FogDensity");
            this.m_LinearFogStart = base.serializedObject.FindProperty("m_LinearFogStart");
            this.m_LinearFogEnd = base.serializedObject.FindProperty("m_LinearFogEnd");
            this.m_ShowEditor = SessionState.GetBool("ShowFogEditorFoldout", false);
        }