UnityEditor.EditorCurveBinding.FloatCurve C# (CSharp) Méthode

FloatCurve() public static méthode

public static FloatCurve ( string inPath, Type inType, string inPropertyName ) : EditorCurveBinding
inPath string
inType System.Type
inPropertyName string
Résultat EditorCurveBinding
        public static EditorCurveBinding FloatCurve(string inPath, Type inType, string inPropertyName)
        {
            return new EditorCurveBinding { 
                path = inPath,
                type = inType,
                propertyName = inPropertyName,
                m_isPPtrCurve = 0,
                m_isPhantom = 0
            };
        }

Usage Example

Exemple #1
0
 private static EditorCurveBinding[] GenerateTransformCurveBindingArray(string path, string property, System.Type type, int count)
 {
     EditorCurveBinding[] bindingArray = new EditorCurveBinding[count];
     for (int i = 0; i < count; i++)
     {
         bindingArray[i] = EditorCurveBinding.FloatCurve(path, type, property + kPostFix[i]);
     }
     return(bindingArray);
 }
All Usage Examples Of UnityEditor.EditorCurveBinding::FloatCurve