private void OnScaleTime(float time)
{
Matrix4x4 matrixx;
bool flag;
if (base.CalculateScaleTimeMatrix(this.m_Previous.x, time, this.m_MouseOffset.x, this.m_Pivot.x, this.frameRate, out matrixx, out flag))
{
this.TransformKeys(matrixx, flag, false);
}
}