UnityEditor.Collider3DEditorBase.OnEnable C# (CSharp) Méthode

OnEnable() public méthode

public OnEnable ( ) : void
Résultat void
        public override void OnEnable()
        {
            base.OnEnable();
            this.m_Material = base.serializedObject.FindProperty("m_Material");
            this.m_IsTrigger = base.serializedObject.FindProperty("m_IsTrigger");
        }
Collider3DEditorBase