UnityEditor.AudioMixerGroupTreeView.AudioMixerGroupTreeView C# (CSharp) Méthode

AudioMixerGroupTreeView() public méthode

public AudioMixerGroupTreeView ( AudioMixerWindow mixerWindow, TreeViewState treeState ) : System
mixerWindow AudioMixerWindow
treeState TreeViewState
Résultat System
        public AudioMixerGroupTreeView(AudioMixerWindow mixerWindow, TreeViewState treeState)
        {
            this.m_AudioGroupTreeState = treeState;
            this.m_AudioGroupTree = new TreeViewController(mixerWindow, this.m_AudioGroupTreeState);
            this.m_AudioGroupTree.deselectOnUnhandledMouseDown = false;
            this.m_AudioGroupTree.selectionChangedCallback = (Action<int[]>) Delegate.Combine(this.m_AudioGroupTree.selectionChangedCallback, new Action<int[]>(this.OnTreeSelectionChanged));
            this.m_AudioGroupTree.contextClickItemCallback = (Action<int>) Delegate.Combine(this.m_AudioGroupTree.contextClickItemCallback, new Action<int>(this.OnTreeViewContextClick));
            this.m_AudioGroupTree.expandedStateChanged = (Action) Delegate.Combine(this.m_AudioGroupTree.expandedStateChanged, new Action(this, (IntPtr) this.SaveExpandedState));
            this.m_TreeViewGUI = new AudioGroupTreeViewGUI(this.m_AudioGroupTree);
            this.m_TreeViewGUI.NodeWasToggled = (Action<AudioMixerTreeViewNode, bool>) Delegate.Combine(this.m_TreeViewGUI.NodeWasToggled, new Action<AudioMixerTreeViewNode, bool>(this, (IntPtr) this.OnNodeToggled));
            this.m_AudioGroupTreeDataSource = new AudioGroupDataSource(this.m_AudioGroupTree, this.m_Controller);
            this.m_AudioGroupTree.Init(mixerWindow.position, this.m_AudioGroupTreeDataSource, this.m_TreeViewGUI, new AudioGroupTreeViewDragging(this.m_AudioGroupTree, this));
            this.m_AudioGroupTree.ReloadData();
        }