UnityEditor.AudioMixerGroupEditor.OnEnable C# (CSharp) Méthode

OnEnable() private méthode

private OnEnable ( ) : void
Résultat void
        private void OnEnable()
        {
            EditorApplication.update = (EditorApplication.CallbackFunction) Delegate.Combine(EditorApplication.update, new EditorApplication.CallbackFunction(this.Update));
        }