public void DrawAudioFilterGUI(MonoBehaviour behaviour)
{
int customFilterChannelCount = AudioUtil.GetCustomFilterChannelCount(behaviour);
if (customFilterChannelCount > 0)
{
if (this.dataOut == null)
{
this.dataOut = new EditorGUI.VUMeter.SmoothingData[customFilterChannelCount];
}
double num2 = ((double) AudioUtil.GetCustomFilterProcessTime(behaviour)) / 1000000.0;
float r = ((float) num2) / ((((float) AudioSettings.outputSampleRate) / 1024f) / ((float) customFilterChannelCount));
GUILayout.BeginHorizontal(new GUILayoutOption[0]);
GUILayout.Space(13f);
GUILayout.BeginVertical(new GUILayoutOption[0]);
EditorGUILayout.Space();
for (int i = 0; i < customFilterChannelCount; i++)
{
GUILayoutOption[] optionArray1 = new GUILayoutOption[] { GUILayout.MinWidth(50f), GUILayout.Height(5f) };
EditorGUILayout.VUMeterHorizontal(AudioUtil.GetCustomFilterMaxOut(behaviour, i), ref this.dataOut[i], optionArray1);
}
GUILayout.EndVertical();
Color color = GUI.color;
GUI.color = new Color(r, 1f - r, 0f, 1f);
GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.MinWidth(40f), GUILayout.Height(20f) };
GUILayout.Box(string.Format("{0:00.00}ms", num2), options);
GUI.color = color;
GUILayout.EndHorizontal();
EditorGUILayout.Space();
GUIView.current.Repaint();
}
}
}