UnityAI.Core.Fuzzy.FuzzyRuleBase.AddConditionalRule C# (CSharp) Méthode

AddConditionalRule() public méthode

Add a Conditional Rule
public AddConditionalRule ( FuzzyRule rule ) : void
rule FuzzyRule The Rule
Résultat void
        public void AddConditionalRule(FuzzyRule rule)
        {
            moRuleList.Add(rule); // add a rule to the rule list
            moCndRuleList.Add(rule);
        }

Usage Example

Exemple #1
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        private string msName; // Name or label of this rule

        #endregion Fields

        #region Constructors

        /// <summary>
        /// Create a new Fuzzy Rule
        /// </summary>
        /// <param name="rb"></param>
        /// <param name="name"></param>
        /// <param name="lhsClauses"></param>
        /// <param name="rhs"></param>
        public FuzzyRule(FuzzyRuleBase rb, string name, FuzzyClause[] lhsClauses, FuzzyClause rhs)
        {
            moRuleBase = rb;
            msName = name;
            moRdRefs = new System.Collections.BitArray(Constants.FUZZY_MAXVALUES);
            moWrRefs = new System.Collections.BitArray(Constants.FUZZY_MAXVALUES);
            mbFiredFlag = false;
            moAntecedents = new List<FuzzyClause>(10);
            for (int i = 0; i < lhsClauses.Length; i++)
            {
                moAntecedents.Add(lhsClauses[i]);
            }
            moConsequent = rhs;
            if (moConsequent != null)
            {
                AddWrReference(moConsequent.LhsReferent);
                AddRdReference(moConsequent.RhsReferent);
            }
            moRuleBase.AddConditionalRule(this); // add self to rule list
        }