protected override void OnClicked(int controlId, GUIControl control, Action.ActionType actionType)
{
// wait for any background action to finish
if (GUIBackgroundTask.Instance.IsBusy) return;
switch (controlId)
{
// Facade
case (50):
if (actionType == Action.ActionType.ACTION_SELECT_ITEM)
{
CheckAndPlayMovie(true);
}
break;
// Layout Button
case (2):
CurrentLayout = GUICommon.ShowLayoutMenu(CurrentLayout, PreviousSelectedIndex);
break;
default:
break;
}
base.OnClicked(controlId, control, actionType);
}