TrafficManager_ImprovedAI.CustomPathFind.Awake C# (CSharp) Méthode

Awake() private méthode

private Awake ( ) : void
Résultat void
        private void Awake()
        {
            Type pathFindType = typeof(PathFind);
            fi_pathUnits = pathFindType.GetFieldByName("m_pathUnits");
            fi_queueFirst = pathFindType.GetFieldByName("m_queueFirst");
            fi_queueLast = pathFindType.GetFieldByName("m_queueLast");
            fi_calculating = pathFindType.GetFieldByName("m_calculating");
            fi_queueLock = pathFindType.GetFieldByName("m_queueLock");
            fi_pathFindThread = pathFindType.GetFieldByName("m_pathFindThread");
            fi_terminated = pathFindType.GetFieldByName("m_terminated");

            this.m_pathfindProfiler = new ThreadProfiler();
            this.m_laneLocation = new uint[262144];
            this.m_laneTarget = new PathUnit.Position[262144];
            this.m_buffer = new CustomPathFind.BufferItem[65536];
            this.m_bufferMin = new int[1024];
            this.m_bufferMax = new int[1024];
            this.m_queueLock = new object();
            this.m_bufferLock = Singleton<PathManager>.instance.m_bufferLock;
            this.m_pathUnits = Singleton<PathManager>.instance.m_pathUnits;
            this.m_pathFindThread = new Thread(new ThreadStart(this.PathFindThread));
            this.m_pathFindThread.Name = "Pathfind";
            this.m_pathFindThread.Priority = SimulationManager.SIMULATION_PRIORITY;
            this.m_pathFindThread.Start();
            if (!this.m_pathFindThread.IsAlive)
            {
                CODebugBase<LogChannel>.Error(LogChannel.Core, "Path find thread failed to start!");
            }
        }