private MeshOverflow ( int numberOfNewVerts ) : bool | ||
numberOfNewVerts | int | |
Résultat | bool |
private bool MeshOverflow(int numberOfNewVerts)
{
if (_overflow != null)
return true;
if (numberOfNewVerts + vertexCount >= 65000)
{
_overflow = new DynamicMesh(string.Format("{0}{1}", mesh.name, "i"));
return true;
}
return false;
}
}