protected override void LoadContent()
{
// Load debug content.
SpriteBatch = new SpriteBatch( GraphicsDevice );
DebugFont = Content.Load<SpriteFont>( "DebugFont" );
//SolidColorEffect = Content.Load<Effect>("SolidColor");
BasicEffect = new BasicEffect(GraphicsDevice);
// Create white texture.
WhiteTexture = new Texture2D( GraphicsDevice, 1, 1 );
Color[] whitePixels = new Color[] { Color.White };
WhiteTexture.SetData<Color>( whitePixels );
base.LoadContent();
}