Tesselate.Tesselator.RenderMesh C# (CSharp) Méthode

RenderMesh() public méthode

public RenderMesh ( Mesh mesh ) : void
mesh Mesh
Résultat void
        public void RenderMesh(Mesh mesh)
        {
            Face f;
            /* Make a list of separate triangles so we can render them all at once */
            this.lonelyTriList = null;
            for (f = mesh.faceHead.nextFace; f != mesh.faceHead; f = f.nextFace)
            {
                f.marked = false;
            }
            for (f = mesh.faceHead.nextFace; f != mesh.faceHead; f = f.nextFace)
            {
                /* We examine all faces in an arbitrary order.  Whenever we find
                * an unprocessed face F, we output a group of faces including F
                * whose size is maximum.
                */
                if (f.isInterior && !f.marked)
                {
                    RenderMaximumFaceGroup(f);
                    if (!f.marked)
                    {
                        throw new System.Exception();
                    }
                }
            }
            if (this.lonelyTriList != null)
            {
                RenderLonelyTriangles(this.lonelyTriList);
                this.lonelyTriList = null;
            }
        }