internal static void LogModUnPublish(string message)
{
string file = LogPath + Path.DirectorySeparatorChar + "Network Error.txt";
using (StreamWriter writer = File.CreateText(file))
{
writer.WriteLine(message);
}
Interface.errorMessage.SetMessage("The Mod Browser server response:\n\n" + message);
Interface.errorMessage.SetGotoMenu(Interface.managePublishedID);
Interface.errorMessage.SetFile(file);
Main.gameMenu = true;
Main.menuMode = Interface.errorMessageID;
}