Terraria.Initializers.ScreenEffectInitializer.Load C# (CSharp) Méthode

Load() public static méthode

public static Load ( ) : void
Résultat void
        public static void Load()
        {
            Filters.Scene["Nebula"] = new Filter(new ScreenShaderData("FilterTower").UseColor(1f, 0.0f, 0.9f).UseOpacity(0.5f), EffectPriority.High);
            Filters.Scene["Solar"] = new Filter(new ScreenShaderData("FilterTower").UseColor(1f, 0.7f, 0.0f).UseOpacity(0.3f), EffectPriority.High);
            Filters.Scene["Stardust"] = new Filter(new ScreenShaderData("FilterTower").UseColor(0.0f, 0.5f, 1f).UseOpacity(0.5f), EffectPriority.High);
            Filters.Scene["Vortex"] = new Filter(new ScreenShaderData("FilterTower").UseColor(0.0f, 0.7f, 0.7f).UseOpacity(0.5f), EffectPriority.High);
            Filters.Scene["MonolithNebula"] = new Filter(new ScreenShaderData("FilterMiniTower").UseColor(1f, 0.0f, 0.9f).UseOpacity(0.5f), EffectPriority.Medium);
            Filters.Scene["MonolithSolar"] = new Filter(new ScreenShaderData("FilterMiniTower").UseColor(1f, 0.7f, 0.0f).UseOpacity(0.3f), EffectPriority.Medium);
            Filters.Scene["MonolithStardust"] = new Filter(new ScreenShaderData("FilterMiniTower").UseColor(0.0f, 0.5f, 1f).UseOpacity(0.5f), EffectPriority.Medium);
            Filters.Scene["MonolithVortex"] = new Filter(new ScreenShaderData("FilterMiniTower").UseColor(0.0f, 0.7f, 0.7f).UseOpacity(0.5f), EffectPriority.Medium);
            Filters.Scene["MoonLord"] = new Filter((ScreenShaderData)new MoonLordScreenShaderData("FilterMoonLord"), EffectPriority.VeryHigh);
            Filters.Scene["MoonLordShake"] = new Filter((ScreenShaderData)new MoonLordScreenShaderData("FilterMoonLordShake"), EffectPriority.VeryHigh);
            Filters.Scene["testInvert"] = new Filter(new ScreenShaderData("FilterInvert"), EffectPriority.VeryHigh);
            Filters.Scene["BloodMoon"] = new Filter(new BloodMoonScreenShaderData("FilterBloodMoon").UseColor(2f, -0.8f, -0.6f), EffectPriority.Medium);
            Overlays.Scene.Load();
            Filters.Scene.Load();
            ScreenEffectInitializer.LoadSkies();
        }
ScreenEffectInitializer