static void ReadMOPY(BinaryReader file, WMOGroup group, uint size)
{
group.TriangleCount = size / 2;
// materials
/* 0x01 - inside small houses and paths leading indoors
* 0x02 - ???
* 0x04 - set on indoor things and ruins
* 0x08 - ???
* 0x10 - ???
* 0x20 - Always set?
* 0x40 - sometimes set-
* 0x80 - ??? never set
*
*/
group.TriangleMaterials = new MOPY[group.TriangleCount];
for (var i = 0; i < group.TriangleCount; i++)
{
var t = new MOPY
{
Flags = (MOPY.MaterialFlags)file.ReadByte(),
MaterialIndex = file.ReadByte()
};
group.TriangleMaterials[i] = t;
}
}