TerrainDisplay.Collision.Intersection.ClosestPtPointTriangle C# (CSharp) Méthode

ClosestPtPointTriangle() public static méthode

public static ClosestPtPointTriangle ( System.Vector3 p, System.Vector3 a, System.Vector3 b, System.Vector3 c ) : System.Vector3
p System.Vector3
a System.Vector3
b System.Vector3
c System.Vector3
Résultat System.Vector3
        public static Vector3 ClosestPtPointTriangle(Vector3 p, Vector3 a, Vector3 b, Vector3 c)
        {
            var vector = b - a;
            var vector2 = c - a;
            var vector3 = c - b;
            var num = Vector3.Dot(p - a, vector);
            var num2 = Vector3.Dot(p - b, a - b);
            var num3 = Vector3.Dot(p - a, vector2);
            var num4 = Vector3.Dot(p - c, a - c);
            if ((num <= 0f) && (num3 <= 0f))
            {
                return a;
            }
            var num5 = Vector3.Dot(p - b, vector3);
            var num6 = Vector3.Dot(p - c, b - c);
            if ((num2 <= 0f) && (num5 <= 0f))
            {
                return b;
            }
            if ((num4 <= 0f) && (num6 <= 0f))
            {
                return c;
            }
            var vector4 = Vector3.Cross(b - a, c - a);
            var num7 = Vector3.Dot(vector4, Vector3.Cross(a - p, b - p));
            if (((num7 <= 0f) && (num >= 0f)) && (num2 >= 0f))
            {
                return (a + (((num / (num + num2)) * vector)));
            }
            var num8 = Vector3.Dot(vector4, Vector3.Cross(b - p, c - p));
            if (((num8 <= 0f) && (num5 >= 0f)) && (num6 >= 0f))
            {
                return (b + (((num5 / (num5 + num6)) * vector3)));
            }
            var num9 = Vector3.Dot(vector4, Vector3.Cross(c - p, a - p));
            if (((num9 <= 0f) && (num3 >= 0f)) && (num4 >= 0f))
            {
                return (a + (((num3 / (num3 + num4)) * vector2)));
            }
            var num10 = num8 / ((num8 + num9) + num7);
            var num11 = num9 / ((num8 + num9) + num7);
            var num12 = (1f - num10) - num11;
            return (((num10 * a) + (num11 * b)) + (num12 * c));
        }