TapTitanXNA_JonryBorbe.Button.Update C# (CSharp) Méthode

Update() public méthode

public Update ( GameTime gameTime, int mx, int my, bool mpressed, bool prev_mpressed ) : bool
gameTime Microsoft.Xna.Framework.GameTime
mx int
my int
mpressed bool
prev_mpressed bool
Résultat bool
        public bool Update(GameTime gameTime, int mx, int my, bool mpressed, bool prev_mpressed)
        {
            frameTimer = gameTime.ElapsedGameTime.Milliseconds / 1000.0;

            if (hitImageAlpha(buttonRectangle, buttonTexture, mx, my))
            {
                timer = 0.0;
                if (mpressed)
                {
                    // mouse is currently down
                    bState = BState.DOWN;
                    buttonColor = Color.LightSkyBlue;
                }
                else if (!mpressed && prev_mpressed)
                {
                    // mouse was just released
                    if (bState == BState.DOWN)
                    {
                        // button i was just down
                        bState = BState.RELEASED;
                    }
                }
                else
                {
                    bState = BState.HOVER;
                    buttonColor = Color.LightBlue;
                }
            }
            else
            {
                bState = BState.UP;
                if (timer > 0)
                {
                    timer = timer - frameTimer;
                }
                else
                {
                    buttonColor = Color.White;
                }
            }

            if (bState == BState.RELEASED)
            {
                return true;
            }

            return false;
        }