public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
{
spriteBatch.Draw(background, Vector2.Zero, null, Color.White);
hero.Draw(gameTime, spriteBatch);
slash1Button.Draw(gameTime, spriteBatch);
spriteBatch.DrawString(damageStringfont, damageNumber + "!!", Vector2.Zero, Color.White);
}