public DdsHeader()
{
Reserved = new byte[44];
FormatType = DdsFormatType.Rgb;
SurfaceComplexityFlags = DdsSurfaceComplexityFlags.Texture;
D3D10Dimension = D3D10Dimension.Texture2D;
D3D10ArraySize = 1;
D3D10AlphaMode = D3D10AlphaMode.Straight;
}