internal unsafe static int IndexOfByte(byte* src, byte value, int index, int count)
{
BCLDebug.Assert(src != null, "src should not be null");
byte* pByte = src + index;
// Align up the pointer to sizeof(int).
while (((int)pByte & 3) != 0)
{
if (count == 0)
return -1;
else if (*pByte == value)
return (int) (pByte - src);
count--;
pByte++;
}
// Fill comparer with value byte for comparisons
//
// comparer = 0/0/value/value
uint comparer = (((uint)value << 8) + (uint)value);
// comparer = value/value/value/value
comparer = (comparer << 16) + comparer;
// Run through buffer until we hit a 4-byte section which contains
// the byte we're looking for or until we exhaust the buffer.
while (count > 3)
{
// Test the buffer for presence of value. comparer contains the byte
// replicated 4 times.
uint t1 = *(uint*)pByte;
t1 = t1 ^ comparer;
uint t2 = 0x7efefeff + t1;
t1 = t1 ^ 0xffffffff;
t1 = t1 ^ t2;
t1 = t1 & 0x81010100;
// if t1 is non-zero then these 4-bytes don't contain a match
if (t1 == 0)
{
count -= 4;
pByte += 4;
continue;
}
// We've found a match for value, figure out which position it's in.
int foundIndex = (int) (pByte - src);
if (pByte[0] == value)
return foundIndex;
else if (pByte[1] == value)
return foundIndex + 1;
else if (pByte[2] == value)
return foundIndex + 2;
else if (pByte[3] == value)
return foundIndex + 3;
}
// Catch any bytes that might be left at the tail of the buffer
while (count > 0)
{
if (*pByte == value)
return (int) (pByte - src);
count--;
pByte++;
}
// If we don't have a match return -1;
return -1;
}