System.util.zlib.Tree.build_tree C# (CSharp) Méthode

build_tree() private méthode

private build_tree ( Deflate s ) : void
s Deflate
Résultat void
        internal void build_tree(Deflate s){
            short[] tree=dyn_tree;
            short[] stree=stat_desc.static_tree;
            int elems=stat_desc.elems;
            int n, m;          // iterate over heap elements
            int max_code=-1;   // largest code with non zero frequency
            int node;          // new node being created

            // Construct the initial heap, with least frequent element in
            // heap[1]. The sons of heap[n] are heap[2*n] and heap[2*n+1].
            // heap[0] is not used.
            s.heap_len = 0;
            s.heap_max = HEAP_SIZE;

            for(n=0; n<elems; n++) {
                if(tree[n*2] != 0) {
                    s.heap[++s.heap_len] = max_code = n;
                    s.depth[n] = 0;
                }
                else{
                    tree[n*2+1] = 0;
                }
            }

            // The pkzip format requires that at least one distance code exists,
            // and that at least one bit should be sent even if there is only one
            // possible code. So to avoid special checks later on we force at least
            // two codes of non zero frequency.
            while (s.heap_len < 2) {
                node = s.heap[++s.heap_len] = (max_code < 2 ? ++max_code : 0);
                tree[node*2] = 1;
                s.depth[node] = 0;
                s.opt_len--; if (stree!=null) s.static_len -= stree[node*2+1];
                // node is 0 or 1 so it does not have extra bits
            }
            this.max_code = max_code;

            // The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree,
            // establish sub-heaps of increasing lengths:

            for(n=s.heap_len/2;n>=1; n--)
                s.pqdownheap(tree, n);

            // Construct the Huffman tree by repeatedly combining the least two
            // frequent nodes.

            node=elems;                 // next internal node of the tree
            do{
                // n = node of least frequency
                n=s.heap[1];
                s.heap[1]=s.heap[s.heap_len--];
                s.pqdownheap(tree, 1);
                m=s.heap[1];                // m = node of next least frequency

                s.heap[--s.heap_max] = n; // keep the nodes sorted by frequency
                s.heap[--s.heap_max] = m;

                // Create a new node father of n and m
                tree[node*2] = (short)(tree[n*2] + tree[m*2]);
                s.depth[node] = (byte)(System.Math.Max(s.depth[n],s.depth[m])+1);
                tree[n*2+1] = tree[m*2+1] = (short)node;

                // and insert the new node in the heap
                s.heap[1] = node++;
                s.pqdownheap(tree, 1);
            }
            while(s.heap_len>=2);

            s.heap[--s.heap_max] = s.heap[1];

            // At this point, the fields freq and dad are set. We can now
            // generate the bit lengths.

            gen_bitlen(s);

            // The field len is now set, we can generate the bit codes
            gen_codes(tree, max_code, s.bl_count);
        }