public override ArrayList ExpectedParticles(ValidationState context, bool isRequiredOnly) {
ArrayList particles = new ArrayList();
BitSet expectedPos;
if (context.RunningPositions != null) {
List<RangePositionInfo> runningPositions = context.RunningPositions;
expectedPos = new BitSet(positions.Count);
for (int i = context.CurrentState.NumberOfRunningPos - 1; i >=0; i--) {
Debug.Assert(runningPositions[i].curpos != null);
expectedPos.Or(runningPositions[i].curpos);
}
for (int pos = expectedPos.NextSet(-1); pos != -1; pos = expectedPos.NextSet(pos)) {
int symbol = positions[pos].symbol;
if (symbol >= 0) { //non range nodes
XmlSchemaParticle p = positions[pos].particle as XmlSchemaParticle;
if (p == null) {
continue;
}
else if (!particles.Contains(p)) {
particles.Add(p);
}
}
}
}
return particles;
}
}