public AlphaPicker(int w, int h)
{
Alpha = 1;
Size = new Size(w, h);
_image = new UnityEngine.Texture2D(w, h);
for (int i = 0; i < w; i++)
{
int rgb = (int)(((float)i / w) * 255);
Color currentColor = Color.FromArgb(rgb, rgb, rgb);
for (int k = 0; k < h; k++)
{
_image.SetPixel(i, k, currentColor.ToUColor());
}
}
_image.Apply();
Owner.UpClick += Application_UpClick;
}