private float GetCursor()
{
float cursor = 0;
for (int i = 0; i < Text.Length; i++)
{
if (_font.textureList.ContainsKey(Text[i]) == false) continue;
var textC = _font.textureList[Text[i]];
if (textC == null) continue;
float _scale = _charSettings[i].Scale;
float cOY = textC.OffsetY * _scale;
float cH = textC.Texture.Height * _scale;
float cBp = cH - cOY;
if (cOY > cursor)
cursor = cOY;
}
return cursor;
}