System.Net.Sockets.Socket.Worker.Init C# (CSharp) Méthode

Init() public méthode

public Init ( Socket sock, object state, AsyncCallback callback, SocketOperation op ) : void
sock Socket
state object
callback AsyncCallback
op SocketOperation
Résultat void
			public void Init (Socket sock, object state, AsyncCallback callback, SocketOperation op)
			{
				result.Init (sock, state, callback, op);
				SocketAsyncOperation async_op;

				// Notes;
				// 	-SocketOperation.AcceptReceive not used in SocketAsyncEventArgs
				//	-SendPackets and ReceiveMessageFrom are not implemented yet
				if (op == Socket.SocketOperation.Connect)
					async_op = SocketAsyncOperation.Connect;
#if !MOONLIGHT
				else if (op == Socket.SocketOperation.Accept)
					async_op = SocketAsyncOperation.Accept;
				else if (op == Socket.SocketOperation.Disconnect)
					async_op = SocketAsyncOperation.Disconnect;
#endif
				else if (op == Socket.SocketOperation.Receive || op == Socket.SocketOperation.ReceiveGeneric)
					async_op = SocketAsyncOperation.Receive;
#if !MOONLIGHT
				else if (op == Socket.SocketOperation.ReceiveFrom)
					async_op = SocketAsyncOperation.ReceiveFrom;
#endif
				/*
				else if (op == Socket.SocketOperation.ReceiveMessageFrom)
					async_op = SocketAsyncOperation.ReceiveMessageFrom;
				*/
				else if (op == Socket.SocketOperation.Send || op == Socket.SocketOperation.SendGeneric)
					async_op = SocketAsyncOperation.Send;
#if !MOONLIGHT
				/*
				else if (op == Socket.SocketOperation.SendPackets)
					async_op = SocketAsyncOperation.SendPackets;
				*/
				else if (op == Socket.SocketOperation.SendTo)
					async_op = SocketAsyncOperation.SendTo;
#endif
				else
					throw new NotImplementedException (String.Format ("Operation {0} is not implemented", op));

				args.SetLastOperation (async_op);
				args.SocketError = SocketError.Success;
			}