public static void GenerateLoad(int packetsPerBurst, int sleepMilliseconds)
{
IPAddress address = (from a in Dns.GetHostAddresses(Environment.MachineName)
where a.AddressFamily == AddressFamily.InterNetwork
select a).FirstOrDefault();
Console.WriteLine("IP Address is: {0}", address.ToString());
Socket listenSocket = new Socket(address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
listenSocket.Bind(new IPEndPoint(address, Port));
listenSocket.Listen(10);
Socket sendSocket = new Socket(address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
sendSocket.Connect(new IPEndPoint(address, Port));
NetworkStream writeStream = new NetworkStream(sendSocket, true);
Socket receiveSocket = listenSocket.Accept();
NetworkStream readStream = new NetworkStream(receiveSocket, true);
BinaryReader reader = new BinaryReader(readStream);
byte[] buffer = new byte[PacketSize];
while (!Console.KeyAvailable)
{
for (int i=0; i<packetsPerBurst; i++)
{
writeStream.Write(buffer, 0, buffer.Length);
readStream.Read(buffer, 0, buffer.Length);
}
if (sleepMilliseconds > 0)
{
Thread.Sleep(sleepMilliseconds);
}
}
Console.ReadKey();
writeStream.Dispose();
readStream.Dispose();
listenSocket.Dispose();
}