internal void Close()
{
// Mark this instance as disposed.
_exception = new ObjectDisposedException("NegotiateStream");
if (_context != null)
{
_context.CloseContext();
}
}
protected override void Dispose(bool disposing) { #if DEBUG using (DebugThreadTracking.SetThreadKind(ThreadKinds.User)) { #endif try { _negoState.Close(); } finally { base.Dispose(disposing); } #if DEBUG } #endif }