System.IO.Compression.GZipDecoder.ReadGzipFooter C# (CSharp) Méthode

ReadGzipFooter() public méthode

public ReadGzipFooter ( ) : bool
Résultat bool
        public bool ReadGzipFooter() {
            this.input.SkipToByteBoundary();
            if (this.gzipFooterSubstate == GZIPHeaderState.ReadingCRC) {
                while (this.loopCounter < 4) {
                    int bits = this.input.GetBits(8);
                    if (bits < 0) {
                        return false;
                    }
                    this.gzipCrc32 |= (uint)(bits << (8 * this.loopCounter));
                    this.loopCounter++;
                }
                this.gzipFooterSubstate = GZIPHeaderState.ReadingFileSize;
                this.loopCounter = 0;
            }
            if (this.gzipFooterSubstate == GZIPHeaderState.ReadingFileSize) {
                if (this.loopCounter == 0) {
                    this.gzipOutputStreamSize = 0;
                }
                while (this.loopCounter < 4) {
                    int num2 = this.input.GetBits(8);
                    if (num2 < 0) {
                        return false;
                    }
                    this.gzipOutputStreamSize |= (uint)(num2 << (8 * this.loopCounter));
                    this.loopCounter++;
                }
            }
            return true;
        }

Usage Example

Exemple #1
0
        //Each block of compressed data begins with 3 header bits
        // containing the following data:
        //    first bit       BFINAL
        //    next 2 bits     BTYPE
        // Note that the header bits do not necessarily begin on a byte
        // boundary, since a block does not necessarily occupy an integral
        // number of bytes.
        // BFINAL is set if and only if this is the last block of the data
        // set.
        // BTYPE specifies how the data are compressed, as follows:
        //    00 - no compression
        //    01 - compressed with fixed Huffman codes
        //    10 - compressed with dynamic Huffman codes
        //    11 - reserved (error)
        // The only difference between the two compressed cases is how the
        // Huffman codes for the literal/length and distance alphabets are
        // defined.
        //
        // This function returns true for success (end of block or output window is full,)
        // false if we are short of input
        //
        private bool Decode()
        {
            bool eob    = false;
            bool result = false;

            if (Finished())
            {
                return(true);
            }

            if (using_gzip)
            {
                if (state == InflaterState.ReadingGZIPHeader)
                {
                    if (!gZipDecoder.ReadGzipHeader())
                    {
                        return(false);
                    }
                    state = InflaterState.ReadingBFinal;
                }
                else if (state == InflaterState.StartReadingGZIPFooter || state == InflaterState.ReadingGZIPFooter)
                {
                    if (!gZipDecoder.ReadGzipFooter())
                    {
                        return(false);
                    }

                    state = InflaterState.VerifyingGZIPFooter;
                    return(true);
                }
            }

            if (state == InflaterState.ReadingBFinal)     // reading bfinal bit
            // Need 1 bit
            {
                if (!input.EnsureBitsAvailable(1))
                {
                    return(false);
                }

                bfinal = input.GetBits(1);
                state  = InflaterState.ReadingBType;
            }

            if (state == InflaterState.ReadingBType)
            {
                // Need 2 bits
                if (!input.EnsureBitsAvailable(2))
                {
                    state = InflaterState.ReadingBType;
                    return(false);
                }

                blockType = (BlockType)input.GetBits(2);
                if (blockType == BlockType.Dynamic)
                {
                    Debug.WriteLineIf(CompressionTracingSwitch.Informational, "Decoding Dynamic Block", "Compression");
                    state = InflaterState.ReadingNumLitCodes;
                }
                else if (blockType == BlockType.Static)
                {
                    Debug.WriteLineIf(CompressionTracingSwitch.Informational, "Decoding Static Block", "Compression");
                    literalLengthTree = HuffmanTree.StaticLiteralLengthTree;
                    distanceTree      = HuffmanTree.StaticDistanceTree;
                    state             = InflaterState.DecodeTop;
                }
                else if (blockType == BlockType.Uncompressed)
                {
                    Debug.WriteLineIf(CompressionTracingSwitch.Informational, "Decoding UnCompressed Block", "Compression");
                    state = InflaterState.UncompressedAligning;
                }
                else
                {
                    throw new InvalidDataException(SR.GetString(SR.UnknownBlockType));
                }
            }

            if (blockType == BlockType.Dynamic)
            {
                if (state < InflaterState.DecodeTop)     // we are reading the header
                {
                    result = DecodeDynamicBlockHeader();
                }
                else
                {
                    result = DecodeBlock(out eob);  // this can returns true when output is full
                }
            }
            else if (blockType == BlockType.Static)
            {
                result = DecodeBlock(out eob);
            }
            else if (blockType == BlockType.Uncompressed)
            {
                result = DecodeUncompressedBlock(out eob);
            }
            else
            {
                throw new InvalidDataException(SR.GetString(SR.UnknownBlockType));
            }

            //
            // If we reached the end of the block and the block we were decoding had
            // bfinal=1 (final block)
            //
            if (eob && (bfinal != 0))
            {
                if (using_gzip)
                {
                    state = InflaterState.StartReadingGZIPFooter;
                }
                else
                {
                    state = InflaterState.Done;
                }
            }
            return(result);
        }