public void OnMouseExit()
{
if (HighLogic.LoadedSceneIsEditor)
{
// NK update texture scale
changeTextures();
foreach (Part p in part.symmetryCounterparts)
{
var counterpart = p.Modules.OfType<StretchyTanks>().FirstOrDefault();
counterpart.changeTextures();
}
GUIon = false;
}
}