Steamworks.SteamUGC.BInitWorkshopForGameServer C# (CSharp) Méthode

BInitWorkshopForGameServer() public static méthode

game servers can set a specific workshop folder before issuing any UGC commands.

This is helpful if you want to support multiple game servers running out of the same install folder

public static BInitWorkshopForGameServer ( DepotId_t unWorkshopDepotID, string pszFolder ) : bool
unWorkshopDepotID DepotId_t
pszFolder string
Résultat bool
		public static bool BInitWorkshopForGameServer(DepotId_t unWorkshopDepotID, string pszFolder) {
			InteropHelp.TestIfAvailableClient();
			using (var pszFolder2 = new InteropHelp.UTF8StringHandle(pszFolder)) {
				return NativeMethods.ISteamUGC_BInitWorkshopForGameServer(unWorkshopDepotID, pszFolder2);
			}
		}