void HandleSessionToken( IPacketMsg packetMsg )
{
var sessToken = new ClientMsgProtobuf<CMsgClientSessionToken>( packetMsg );
#if STATIC_CALLBACKS
var callback = new SessionTokenCallback( Client, sessToken.Body );
SteamClient.PostCallback( callback );
#else
var callback = new SessionTokenCallback( sessToken.Body );
this.Client.PostCallback( callback );
#endif
}
void HandleLoginKey( IPacketMsg packetMsg )