SteamKit2.SteamID.ConvertToUInt64 C# (CSharp) Méthode

ConvertToUInt64() public méthode

Converts this SteamID into it's 64bit integer form.
public ConvertToUInt64 ( ) : System.UInt64
Résultat System.UInt64
        public UInt64 ConvertToUInt64()
        {
            return this.steamid.Data;
        }

Usage Example

Exemple #1
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        /// <summary>
        /// Logs onto the Steam network as a persistent game server.
        /// The client should already have been connected at this point.
        /// Results are return in a <see cref="SteamUser.LoggedOnCallback"/>.
        /// </summary>
        /// <param name="details">The details to use for logging on.</param>
        /// <exception cref="ArgumentNullException">No logon details were provided.</exception>
        /// <exception cref="ArgumentException">Username or password are not set within <paramref name="details"/>.</exception>
        public void LogOn(LogOnDetails details)
        {
            if (details == null)
            {
                throw new ArgumentNullException("details");
            }

            if (string.IsNullOrEmpty(details.Username) || string.IsNullOrEmpty(details.Password))
            {
                throw new ArgumentException("LogOn requires a username and password to be set in 'details'.");
            }

            var logon = new ClientMsgProtobuf <CMsgClientLogon>(EMsg.ClientLogon);

            SteamID gsId = new SteamID(0, 0, Client.ConnectedUniverse, EAccountType.GameServer);

            logon.ProtoHeader.client_sessionid = 0;
            logon.ProtoHeader.steamid          = gsId.ConvertToUInt64();

            uint localIp = NetHelpers.GetIPAddress(this.Client.LocalIP);

            logon.Body.obfustucated_private_ip = localIp ^ MsgClientLogon.ObfuscationMask;

            logon.Body.protocol_version = MsgClientLogon.CurrentProtocol;

            logon.Body.client_os_type     = ( uint )Utils.GetOSType();
            logon.Body.game_server_app_id = ( int )details.AppID;
            logon.Body.machine_id         = Utils.GenerateMachineID();

            logon.Body.account_name = details.Username;
            logon.Body.password     = details.Password;

            this.Client.Send(logon);
        }
All Usage Examples Of SteamKit2.SteamID::ConvertToUInt64