public Point MovementInSpace(DisplayObject space)
{
Matrix transformationMatrix = Target.Stage.TransformationMatrixToSpace(space);
Point curLoc = transformationMatrix.TransformPoint(GlobalX, GlobalY);
Point preLoc = transformationMatrix.TransformPoint(PreviousGlobalX, PreviousGlobalY);
curLoc.SubtractPoint(preLoc);
return curLoc;
}