/// <summary>
/// Draws an object onto the texture, adhering its properties for position, scale, rotation and alpha.
/// </summary>
public void DrawObject(DisplayObject obj)
{
DrawBundled(delegate
{
_renderSupport.PushState(obj.TransformationMatrix, obj.Alpha, obj.BlendMode);
obj.Render(_renderSupport);
_renderSupport.PopState();
});
}