private void Render()
{
GL.MatrixMode(MatrixMode.Modelview);
GL.LoadIdentity();
Int32 w = this.GlyphPalette.GlyphDimensions.Width;
Int32 h = this.GlyphPalette.GlyphDimensions.Height;
for (Int32 x = 0; x < this.Size.Width; x++)
{
for (Int32 y = 0; y < this.Size.Height; y++)
{
DisplayTile tile = this.tiles[x, y];
DrawTile(tile, x, y);
tile.MarkRenderClean();
}
}
}