/// <summary>
/// Initializes a new Player class.
/// </summary>
/// <param name="playerTexture">The PlayerTexture.</param>
public Player(Texture2D playerTexture)
{
Sprite = new AnimatedSpriteSheet(playerTexture) {AutoUpdate = true};
Sprite.Add(new Keyframe(new Rectangle(0, 0, 115, 69), 50));
Sprite.Add(new Keyframe(new Rectangle(115, 0, 115, 69), 50));
Sprite.Add(new Keyframe(new Rectangle(230, 0, 115, 69), 50));
Sprite.Add(new Keyframe(new Rectangle(345, 0, 115, 69), 50));
Sprite.Add(new Keyframe(new Rectangle(460, 0, 115, 69), 50));
Sprite.Add(new Keyframe(new Rectangle(575, 0, 115, 69), 50));
Sprite.Add(new Keyframe(new Rectangle(690, 0, 115, 69), 50));
Sprite.Add(new Keyframe(new Rectangle(805, 0, 115, 69), 50));
Position = new Vector2(0, 190);
Health = 100;
}