public void Dispose()
{
if (_disposed)
{
return;
}
var lockTaken = false;
if (!_socketSyncLock.IsHeldByCurrentThread)
{
_socketSyncLock.TryEnter(ref lockTaken);
}
try
{
_disposed = true;
_activeSocket?.FullClose();
}
finally
{
if (lockTaken)
{
_socketSyncLock.Exit();
}
}
}