Server.VendorGenerator.ProcessDisplayedItem C# (CSharp) Méthode

ProcessDisplayedItem() private static méthode

private static ProcessDisplayedItem ( int itemID ) : ShopFlags
itemID int
Résultat ShopFlags
		private static ShopFlags ProcessDisplayedItem( int itemID )
		{
			itemID &= TileData.MaxItemValue;

			ShopFlags res = ShopFlags.None;

			ItemData id = TileData.ItemTable[itemID];
			TileFlag flags = id.Flags;

			if ( (flags & TileFlag.Wearable) != 0 )
			{
				if ( IsClothes( itemID ) )
					res |= ShopFlags.Clothes;
				else if ( IsArmor( itemID ) )
					res |= ShopFlags.Armor;
				else if ( IsMetalWeapon( itemID ) )
					res |= ShopFlags.MetalWeapon;
				else if ( IsArcheryWeapon( itemID ) )
					res |= ShopFlags.ArcheryWeapon;
			}

			if ( itemID == 0x98C || itemID == 0x103B || itemID == 0x103C )
				res |= ShopFlags.Bread;

			if ( itemID >= 0xF0F && itemID <= 0xF30 )
				res |= ShopFlags.Jewel;

			if ( itemID >= 0xEFB && itemID <= 0xF0D )
				res |= ShopFlags.Potion;

			if ( itemID >= 0xF78 && itemID <= 0xF91 )
				res |= ShopFlags.Reagent;

			if ( (itemID >= 0xE35 && itemID <= 0xE3A) || (itemID >= 0xEF4 && itemID <= 0xEF9) || (itemID >= 0x1F2D && itemID <= 0x1F72) )
				res |= ShopFlags.Scroll;

			if ( itemID == 0xE38 || itemID == 0xEFA )
				res |= ShopFlags.Spellbook;

			return res;
		}