Server.Skill.Skill C# (CSharp) Méthode

Skill() public méthode

public Skill ( Skills owner, SkillInfo info, Server.GenericReader reader ) : System
owner Skills
info SkillInfo
reader Server.GenericReader
Résultat System
		public Skill( Skills owner, SkillInfo info, GenericReader reader )
		{
			m_Owner = owner;
			m_Info = info;

			int version = reader.ReadByte();

			switch ( version )
			{
				case 0:
				{
					m_Base = reader.ReadUShort();
					m_Cap = reader.ReadUShort();
					m_Lock = (SkillLock)reader.ReadByte();

					break;
				}
				case 0xFF:
				{
					m_Base = 0;
					m_Cap = 1000;
					m_Lock = SkillLock.Up;

					break;
				}
				default:
				{
					if ( (version & 0xC0) == 0x00 )
					{
						if ( (version & 0x1) != 0 )
							m_Base = reader.ReadUShort();

						if ( (version & 0x2) != 0 )
							m_Cap = reader.ReadUShort();
						else
							m_Cap = 1000;

						if ( (version & 0x4) != 0 )
							m_Lock = (SkillLock)reader.ReadByte();
					}

					break;
				}
			}

			if ( m_Lock < SkillLock.Up || m_Lock > SkillLock.Locked )
			{
				Console.WriteLine( "Bad skill lock -> {0}.{1}", owner.Owner, m_Lock );
				m_Lock = SkillLock.Up;
			}
		}

Same methods

Skill::Skill ( Skills owner, SkillInfo info, int baseValue, int cap, SkillLock skillLock ) : System