Server.SaveMetrics.SaveMetrics C# (CSharp) Méthode

SaveMetrics() public méthode

public SaveMetrics ( ) : System
Résultat System
		public SaveMetrics() {
			if ( !PerformanceCounterCategory.Exists( PerformanceCategoryName ) ) {
				CounterCreationDataCollection counters = new CounterCreationDataCollection();

				counters.Add( new CounterCreationData(
						"Save - Count",
						"Number of world saves.",
						PerformanceCounterType.NumberOfItems32
					)
				);

				counters.Add( new CounterCreationData(
						"Save - Items/sec",
						"Number of items saved per second.",
						PerformanceCounterType.RateOfCountsPerSecond32
					)
				);

				counters.Add( new CounterCreationData(
						"Save - Mobiles/sec",
						"Number of mobiles saved per second.",
						PerformanceCounterType.RateOfCountsPerSecond32
					)
				);

				counters.Add( new CounterCreationData(
						"Save - Serialized bytes/sec",
						"Amount of world-save bytes serialized per second.",
						PerformanceCounterType.RateOfCountsPerSecond32
					)
				);

				counters.Add( new CounterCreationData(
						"Save - Written bytes/sec",
						"Amount of world-save bytes written to disk per second.",
						PerformanceCounterType.RateOfCountsPerSecond32
					)
				);

				PerformanceCounterCategory.Create( PerformanceCategoryName, PerformanceCategoryDesc, PerformanceCounterCategoryType.SingleInstance, counters );
			}

			numberOfWorldSaves = new PerformanceCounter( PerformanceCategoryName, "Save - Count", false );

			itemsPerSecond = new PerformanceCounter( PerformanceCategoryName, "Save - Items/sec", false );
			mobilesPerSecond = new PerformanceCounter( PerformanceCategoryName, "Save - Mobiles/sec", false );

			serializedBytesPerSecond = new PerformanceCounter( PerformanceCategoryName, "Save - Serialized bytes/sec", false );
			writtenBytesPerSecond = new PerformanceCounter( PerformanceCategoryName, "Save - Written bytes/sec", false );

			// increment number of world saves
			numberOfWorldSaves.Increment();
		}