Server.PathFollower.CheckPath C# (CSharp) Méthode

CheckPath() public méthode

public CheckPath ( ) : bool
Résultat bool
		public bool CheckPath()
		{
			if ( !Enabled )
				return false;

			bool repath = false;

			Point3D goal = GetGoalLocation();

			if ( m_Path == null )
				repath = true;
			else if ( (!m_Path.Success || goal != m_LastGoalLoc) && (m_LastPathTime + RepathDelay) <= DateTime.Now )
				repath = true;
			else if ( m_Path.Success && Check( m_From.Location, m_LastGoalLoc, 0 ) )
				repath = true;

			if ( !repath )
				return false;

			m_LastPathTime = DateTime.Now;
			m_LastGoalLoc = goal;

			m_Path = new MovementPath( m_From, goal );

			m_Index = 0;
			m_Next = m_From.Location;

			Advance( ref m_Next, m_Index );

			return true;
		}