public Item Construct()
{
try
{
Item item;
if ( m_Type == typeof( BaseRanged ) )
item = Loot.RandomRangedWeapon();
else if ( m_Type == typeof( BaseWeapon ) )
item = Loot.RandomWeapon();
else if ( m_Type == typeof( BaseArmor ) )
item = Loot.RandomArmorOrHat();
else if ( m_Type == typeof( BaseShield ) )
item = Loot.RandomShield();
else if ( m_Type == typeof( BaseJewel ) )
item = Loot.RandomArmorOrShieldOrWeapon();
else if ( m_Type == typeof( BaseInstrument ) )
item = Loot.RandomInstrument();
else if ( m_Type == typeof( Amber ) ) // gem
item = Loot.RandomGem();
else if ( m_Type == typeof( ClumsyScroll ) ) // low scroll
item = RandomScroll( 0, 1, 3 );
else if ( m_Type == typeof( ArchCureScroll ) ) // med scroll
item = RandomScroll( 1, 4, 7 );
else if ( m_Type == typeof( SummonAirElementalScroll ) ) // high scroll
item = RandomScroll( 2, 8, 8 );
else
item = Activator.CreateInstance( m_Type ) as Item;
return item;
}
catch
{
}
return null;
}