Server.LootPackEntry.LootPackEntry C# (CSharp) Méthode

LootPackEntry() public méthode

public LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity, int maxProps, int minIntensity, int maxIntensity ) : System
atSpawnTime bool
items LootPackItem
chance double
quantity string
maxProps int
minIntensity int
maxIntensity int
Résultat System
		public LootPackEntry( bool atSpawnTime, LootPackItem[] items, double chance, string quantity, int maxProps, int minIntensity, int maxIntensity ) : this( atSpawnTime, items, chance, new LootPackDice( quantity ), maxProps, minIntensity, maxIntensity )
		{
		}

Same methods

LootPackEntry::LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, LootPackDice quantity, int maxProps, int minIntensity, int maxIntensity ) : System
LootPackEntry::LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity ) : System
LootPackEntry::LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, int quantity, int maxProps, int minIntensity, int maxIntensity ) : System
LootPackEntry::LootPackEntry ( bool atSpawnTime, LootPackItem items, double chance, string quantity ) : System