public static void SendLocationParticles(IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int unknown)
{
Map map1 = e.Map;
if (map1 == null)
{
return;
}
Packet packet1 = null;
Packet packet2 = null;
IPooledEnumerable enumerable1 = map1.GetClientsInRange(e.Location);
foreach (NetState state1 in enumerable1)
{
state1.Mobile.ProcessDelta();
if (Effects.SendParticlesTo(state1))
{
if (packet1 == null)
{
packet1 = new LocationParticleEffect(e, itemID, speed, duration, hue, renderMode, effect, unknown);
}
state1.Send(packet1);
continue;
}
if (itemID != 0)
{
if (packet2 == null)
{
packet2 = new LocationEffect(e, itemID, speed, duration, hue, renderMode);
}
state1.Send(packet2);
}
}
enumerable1.Free();
}