public override void Save(SaveMetrics metrics, bool permitBackgroundWrite)
{
this.PermitBackgroundWrite = permitBackgroundWrite;
Thread saveThread = new Thread(delegate()
{
this.SaveItems(metrics);
});
saveThread.Name = "Item Save Subset";
saveThread.Start();
this.SaveMobiles(metrics);
this.SaveGuilds(metrics);
this.SaveData(metrics);
saveThread.Join();
if (permitBackgroundWrite && this.UseSequentialWriters) //If we're permitted to write in the background, but we don't anyways, then notify.
World.NotifyDiskWriteComplete();
}
}